pub struct StreamingTile {
pub tile_x: i32,
pub tile_y: i32,
pub tile_size_world: f32,
pub level_ids: Vec<u64>,
pub terrain_height_min: f32,
pub terrain_height_max: f32,
pub is_water: bool,
pub biome_id: u32,
pub detail_density: f32,
pub last_visited_time: f64,
}Fields§
§tile_x: i32§tile_y: i32§tile_size_world: f32§level_ids: Vec<u64>§terrain_height_min: f32§terrain_height_max: f32§is_water: bool§biome_id: u32§detail_density: f32§last_visited_time: f64Implementations§
Source§impl StreamingTile
impl StreamingTile
pub fn new(tile_x: i32, tile_y: i32, tile_size: f32) -> Self
pub fn world_center(&self) -> Vec3
pub fn world_bounds(&self) -> Aabb
pub fn distance_to_point(&self, point: Vec3) -> f32
pub fn contains_point_2d(&self, x: f32, z: f32) -> bool
Trait Implementations§
Source§impl Clone for StreamingTile
impl Clone for StreamingTile
Auto Trait Implementations§
impl Freeze for StreamingTile
impl RefUnwindSafe for StreamingTile
impl Send for StreamingTile
impl Sync for StreamingTile
impl Unpin for StreamingTile
impl UnsafeUnpin for StreamingTile
impl UnwindSafe for StreamingTile
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