pub struct SectorAwareAiSpawner {
pub pending_requests: VecDeque<AiSpawnRequest>,
pub active_spawns: HashMap<u64, Vec<u64>>,
pub max_per_sector: u32,
}Fields§
§pending_requests: VecDeque<AiSpawnRequest>§active_spawns: HashMap<u64, Vec<u64>>§max_per_sector: u32Implementations§
Source§impl SectorAwareAiSpawner
impl SectorAwareAiSpawner
pub fn new(max_per_sector: u32) -> Self
pub fn request_spawn(&mut self, req: AiSpawnRequest)
pub fn process_requests(&mut self, sector_graph: &SectorGraph, camera_pos: Vec3)
pub fn total_active_spawns(&self) -> usize
pub fn clear_sector(&mut self, sector_id: u64)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SectorAwareAiSpawner
impl RefUnwindSafe for SectorAwareAiSpawner
impl Send for SectorAwareAiSpawner
impl Sync for SectorAwareAiSpawner
impl Unpin for SectorAwareAiSpawner
impl UnsafeUnpin for SectorAwareAiSpawner
impl UnwindSafe for SectorAwareAiSpawner
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