pub struct Sector {
pub id: u64,
pub name: String,
pub bounds: Aabb,
pub portals: Vec<u64>,
pub adjacent_sectors: Vec<u64>,
pub waypoints: Vec<Waypoint>,
pub level_ids: Vec<u64>,
pub ai_spawn_budget: u32,
pub is_interior: bool,
pub ambient_sound_id: Option<u64>,
pub reverb_preset: u32,
pub transition_type: SectorTransitionType,
}Fields§
§id: u64§name: String§bounds: Aabb§portals: Vec<u64>§adjacent_sectors: Vec<u64>§waypoints: Vec<Waypoint>§level_ids: Vec<u64>§ai_spawn_budget: u32§is_interior: bool§ambient_sound_id: Option<u64>§reverb_preset: u32§transition_type: SectorTransitionTypeImplementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Sector
impl RefUnwindSafe for Sector
impl Send for Sector
impl Sync for Sector
impl Unpin for Sector
impl UnsafeUnpin for Sector
impl UnwindSafe for Sector
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