pub struct FogZone {
pub zone_id: u32,
pub bounds: Aabb,
pub fog_density: f32,
pub fog_color: Vec3,
pub scatter_coefficient: f32,
pub absorption_coefficient: f32,
pub height_falloff: f32,
pub height_offset: f32,
pub animation_speed: f32,
pub turbulence: f32,
pub enabled: bool,
pub blend_distance: f32,
}Fields§
§zone_id: u32§bounds: Aabb§fog_density: f32§fog_color: Vec3§scatter_coefficient: f32§absorption_coefficient: f32§height_falloff: f32§height_offset: f32§animation_speed: f32§turbulence: f32§enabled: bool§blend_distance: f32Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FogZone
impl RefUnwindSafe for FogZone
impl Send for FogZone
impl Sync for FogZone
impl Unpin for FogZone
impl UnsafeUnpin for FogZone
impl UnwindSafe for FogZone
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