pub struct UpgradePath {
pub source_item_id: u64,
pub result_item_id: u64,
pub required_materials: Vec<(u64, u32)>,
pub gold_cost: u64,
pub required_smith_level: u32,
pub preserves_affixes: bool,
pub preserves_quality: bool,
pub success_chance: f32,
pub failure_downgrade: Option<u64>,
}Fields§
§source_item_id: u64§result_item_id: u64§required_materials: Vec<(u64, u32)>§gold_cost: u64§required_smith_level: u32§preserves_affixes: bool§preserves_quality: bool§success_chance: f32§failure_downgrade: Option<u64>Implementations§
Source§impl UpgradePath
impl UpgradePath
pub fn success_probability_with_level(&self, smith_level: u32) -> f32
pub fn expected_attempts_to_succeed(&self, smith_level: u32) -> f32
pub fn expected_gold_cost_per_success(&self, smith_level: u32) -> u64
Trait Implementations§
Source§impl Clone for UpgradePath
impl Clone for UpgradePath
Auto Trait Implementations§
impl Freeze for UpgradePath
impl RefUnwindSafe for UpgradePath
impl Send for UpgradePath
impl Sync for UpgradePath
impl Unpin for UpgradePath
impl UnsafeUnpin for UpgradePath
impl UnwindSafe for UpgradePath
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