pub struct DurabilitySystem {
pub base_loss_per_hit: f32,
pub base_loss_per_death: f32,
pub level_scaling: f32,
pub repair_efficiency: f32,
pub indestructible_threshold: f32,
}Fields§
§base_loss_per_hit: f32§base_loss_per_death: f32§level_scaling: f32§repair_efficiency: f32§indestructible_threshold: f32Implementations§
Source§impl DurabilitySystem
impl DurabilitySystem
pub fn standard() -> Self
pub fn hit_damage(&self, item_level: u32) -> f32
pub fn apply_hit(&self, instance: &mut ItemInstance, item_level: u32)
pub fn apply_death(&self, instance: &mut ItemInstance)
pub fn repair(&self, instance: &mut ItemInstance)
pub fn partial_repair(&self, instance: &mut ItemInstance, fraction: f32)
Trait Implementations§
Source§impl Clone for DurabilitySystem
impl Clone for DurabilitySystem
Auto Trait Implementations§
impl Freeze for DurabilitySystem
impl RefUnwindSafe for DurabilitySystem
impl Send for DurabilitySystem
impl Sync for DurabilitySystem
impl Unpin for DurabilitySystem
impl UnsafeUnpin for DurabilitySystem
impl UnwindSafe for DurabilitySystem
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