pub struct ArmorValues {
pub physical_armor: f32,
pub magic_armor: f32,
pub fire_resist: f32,
pub cold_resist: f32,
pub lightning_resist: f32,
pub poison_resist: f32,
pub block_chance: f32,
pub block_amount: f32,
pub evasion_rating: f32,
pub energy_shield: f32,
}Fields§
§physical_armor: f32§magic_armor: f32§fire_resist: f32§cold_resist: f32§lightning_resist: f32§poison_resist: f32§block_chance: f32§block_amount: f32§evasion_rating: f32§energy_shield: f32Implementations§
Source§impl ArmorValues
impl ArmorValues
pub fn zero() -> Self
pub fn effective_mitigation( &self, damage_type: DamageType, raw_damage: f32, ) -> f32
Trait Implementations§
Source§impl Clone for ArmorValues
impl Clone for ArmorValues
Auto Trait Implementations§
impl Freeze for ArmorValues
impl RefUnwindSafe for ArmorValues
impl Send for ArmorValues
impl Sync for ArmorValues
impl Unpin for ArmorValues
impl UnsafeUnpin for ArmorValues
impl UnwindSafe for ArmorValues
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