pub enum DropCondition {
Always,
PlayerLevelRange {
min: u32,
max: u32,
},
QuestCompleted(String),
QuestActive(String),
FactionStanding {
faction: String,
min_rep: i32,
},
ChancePercent(f32),
FirstKill,
DifficultyAbove(u32),
}Variants§
Always
PlayerLevelRange
QuestCompleted(String)
QuestActive(String)
FactionStanding
ChancePercent(f32)
FirstKill
DifficultyAbove(u32)
Implementations§
Source§impl DropCondition
impl DropCondition
pub fn evaluate(&self, ctx: &LootContext) -> bool
Trait Implementations§
Source§impl Clone for DropCondition
impl Clone for DropCondition
Auto Trait Implementations§
impl Freeze for DropCondition
impl RefUnwindSafe for DropCondition
impl Send for DropCondition
impl Sync for DropCondition
impl Unpin for DropCondition
impl UnsafeUnpin for DropCondition
impl UnwindSafe for DropCondition
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T: ?Sized,
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T: Clone,
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T: Any,
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