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FrameCapture

Struct FrameCapture 

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pub struct FrameCapture {
Show 16 fields pub frame_index: u64, pub begin_ns: u64, pub end_ns: u64, pub cpu_build_ms: f32, pub gpu_present_ms: f32, pub render_passes: Vec<RenderPassCapture>, pub memory_stats: GpuMemoryStats, pub draw_call_count: u32, pub dispatch_count: u32, pub triangle_count: u64, pub byte_uploaded: u64, pub byte_downloaded: u64, pub pipeline_cache_hits: u32, pub pipeline_cache_misses: u32, pub barrier_count: u32, pub layout_transition_count: u32,
}

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§frame_index: u64§begin_ns: u64§end_ns: u64§cpu_build_ms: f32§gpu_present_ms: f32§render_passes: Vec<RenderPassCapture>§memory_stats: GpuMemoryStats§draw_call_count: u32§dispatch_count: u32§triangle_count: u64§byte_uploaded: u64§byte_downloaded: u64§pipeline_cache_hits: u32§pipeline_cache_misses: u32§barrier_count: u32§layout_transition_count: u32

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impl FrameCapture

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pub fn gpu_total_ms(&self) -> f32

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pub fn frame_time_ms(&self) -> f32

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pub fn fps(&self) -> f32

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pub fn bottleneck(&self) -> &'static str

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pub fn pass_by_name(&self, name: &str) -> Option<&RenderPassCapture>

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pub fn top_passes_by_duration(&self, n: usize) -> Vec<&RenderPassCapture>

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pub fn synthetic_frame(frame_index: u64) -> Self

Trait Implementations§

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impl Clone for FrameCapture

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FrameCapture

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FrameCapture

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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