pub struct MinimapState {
pub visible: bool,
pub position: Vec2,
pub size: Vec2,
pub world_bounds: (Vec2, Vec2),
pub viewport_rect: (Vec2, Vec2),
}Fields§
§visible: bool§position: Vec2§size: Vec2§world_bounds: (Vec2, Vec2)§viewport_rect: (Vec2, Vec2)Implementations§
Source§impl MinimapState
impl MinimapState
pub fn new(position: Vec2, size: Vec2) -> Self
pub fn world_to_minimap(&self, world_pos: Vec2) -> Vec2
pub fn minimap_to_world(&self, minimap_pos: Vec2) -> Vec2
pub fn update_world_bounds(&mut self, nodes: &HashMap<u64, DialogueNode>)
Trait Implementations§
Source§impl Clone for MinimapState
impl Clone for MinimapState
Auto Trait Implementations§
impl Freeze for MinimapState
impl RefUnwindSafe for MinimapState
impl Send for MinimapState
impl Sync for MinimapState
impl Unpin for MinimapState
impl UnsafeUnpin for MinimapState
impl UnwindSafe for MinimapState
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