pub struct HistoryReplayer {
pub history: Vec<HistoryEntry>,
pub current_index: usize,
pub is_playing: bool,
pub playback_speed: f32,
pub loop_playback: bool,
pub time_since_last_step: f32,
pub step_duration: f32,
}Fields§
§history: Vec<HistoryEntry>§current_index: usize§is_playing: bool§playback_speed: f32§loop_playback: bool§time_since_last_step: f32§step_duration: f32Implementations§
Source§impl HistoryReplayer
impl HistoryReplayer
pub fn new(history: Vec<HistoryEntry>) -> Self
pub fn play(&mut self)
pub fn pause(&mut self)
pub fn stop(&mut self)
pub fn next_step(&mut self)
pub fn prev_step(&mut self)
pub fn update(&mut self, delta: f32)
pub fn current_entry(&self) -> Option<&HistoryEntry>
pub fn progress(&self) -> f32
Trait Implementations§
Source§impl Clone for HistoryReplayer
impl Clone for HistoryReplayer
Auto Trait Implementations§
impl Freeze for HistoryReplayer
impl RefUnwindSafe for HistoryReplayer
impl Send for HistoryReplayer
impl Sync for HistoryReplayer
impl Unpin for HistoryReplayer
impl UnsafeUnpin for HistoryReplayer
impl UnwindSafe for HistoryReplayer
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