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GraphEditorState

Struct GraphEditorState 

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pub struct GraphEditorState {
Show 18 fields pub pan_offset: Vec2, pub zoom: f32, pub canvas_size: Vec2, pub selected_nodes: HashSet<u64>, pub hovered_node: Option<u64>, pub dragging_node: Option<u64>, pub drag_start: Vec2, pub drag_node_start: Vec2, pub connection_drag: Option<ConnectionDrag>, pub selection_box: Option<SelectionBox>, pub grid_size: f32, pub snap_to_grid: bool, pub show_grid: bool, pub minimap_visible: bool, pub minimap_rect: (Vec2, Vec2), pub context_menu: Option<ContextMenuState>, pub clipboard: Vec<DialogueNode>, pub bezier_smoothness: f32,
}

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§pan_offset: Vec2§zoom: f32§canvas_size: Vec2§selected_nodes: HashSet<u64>§hovered_node: Option<u64>§dragging_node: Option<u64>§drag_start: Vec2§drag_node_start: Vec2§connection_drag: Option<ConnectionDrag>§selection_box: Option<SelectionBox>§grid_size: f32§snap_to_grid: bool§show_grid: bool§minimap_visible: bool§minimap_rect: (Vec2, Vec2)§context_menu: Option<ContextMenuState>§clipboard: Vec<DialogueNode>§bezier_smoothness: f32

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impl GraphEditorState

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pub fn world_to_screen(&self, world_pos: Vec2) -> Vec2

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pub fn screen_to_world(&self, screen_pos: Vec2) -> Vec2

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pub fn zoom_at(&mut self, screen_point: Vec2, delta: f32)

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pub fn snap_to_grid(&self, pos: Vec2) -> Vec2

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pub fn center_on_node(&mut self, node_pos: Vec2)

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pub fn get_node_rect(&self, node: &DialogueNode) -> (Vec2, Vec2)

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pub fn get_node_size(&self, node: &DialogueNode) -> Vec2

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pub fn hit_test_node(&self, node: &DialogueNode, pos: Vec2) -> bool

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pub fn get_port_position( &self, node: &DialogueNode, port: usize, is_input: bool, ) -> Vec2

Trait Implementations§

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impl Clone for GraphEditorState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GraphEditorState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GraphEditorState

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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