pub struct GraphEditorState {Show 18 fields
pub pan_offset: Vec2,
pub zoom: f32,
pub canvas_size: Vec2,
pub selected_nodes: HashSet<u64>,
pub hovered_node: Option<u64>,
pub dragging_node: Option<u64>,
pub drag_start: Vec2,
pub drag_node_start: Vec2,
pub connection_drag: Option<ConnectionDrag>,
pub selection_box: Option<SelectionBox>,
pub grid_size: f32,
pub snap_to_grid: bool,
pub show_grid: bool,
pub minimap_visible: bool,
pub minimap_rect: (Vec2, Vec2),
pub context_menu: Option<ContextMenuState>,
pub clipboard: Vec<DialogueNode>,
pub bezier_smoothness: f32,
}Fields§
§pan_offset: Vec2§zoom: f32§canvas_size: Vec2§selected_nodes: HashSet<u64>§hovered_node: Option<u64>§dragging_node: Option<u64>§drag_start: Vec2§drag_node_start: Vec2§connection_drag: Option<ConnectionDrag>§selection_box: Option<SelectionBox>§grid_size: f32§snap_to_grid: bool§show_grid: bool§minimap_visible: bool§minimap_rect: (Vec2, Vec2)§clipboard: Vec<DialogueNode>§bezier_smoothness: f32Implementations§
Source§impl GraphEditorState
impl GraphEditorState
pub fn world_to_screen(&self, world_pos: Vec2) -> Vec2
pub fn screen_to_world(&self, screen_pos: Vec2) -> Vec2
pub fn zoom_at(&mut self, screen_point: Vec2, delta: f32)
pub fn snap_to_grid(&self, pos: Vec2) -> Vec2
pub fn center_on_node(&mut self, node_pos: Vec2)
pub fn get_node_rect(&self, node: &DialogueNode) -> (Vec2, Vec2)
pub fn get_node_size(&self, node: &DialogueNode) -> Vec2
pub fn hit_test_node(&self, node: &DialogueNode, pos: Vec2) -> bool
pub fn get_port_position( &self, node: &DialogueNode, port: usize, is_input: bool, ) -> Vec2
Trait Implementations§
Source§impl Clone for GraphEditorState
impl Clone for GraphEditorState
Source§impl Debug for GraphEditorState
impl Debug for GraphEditorState
Auto Trait Implementations§
impl Freeze for GraphEditorState
impl RefUnwindSafe for GraphEditorState
impl Send for GraphEditorState
impl Sync for GraphEditorState
impl Unpin for GraphEditorState
impl UnsafeUnpin for GraphEditorState
impl UnwindSafe for GraphEditorState
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