pub struct EmotionState {
pub primary: EmotionType,
pub primary_intensity: f32,
pub secondary: Option<EmotionType>,
pub secondary_intensity: f32,
pub blend_amount: f32,
pub transition_duration: f32,
pub valence: f32,
pub arousal: f32,
}Fields§
§primary: EmotionType§primary_intensity: f32§secondary: Option<EmotionType>§secondary_intensity: f32§blend_amount: f32§transition_duration: f32§valence: f32§arousal: f32Implementations§
Source§impl EmotionState
impl EmotionState
pub fn new(emotion: EmotionType, intensity: f32) -> Self
pub fn emotion_to_va(emotion: &EmotionType) -> (f32, f32)
pub fn blend_towards(&self, target: &EmotionState, t: f32) -> EmotionState
pub fn select_portrait( &self, speaker_id: &str, portrait_library: &PortraitLibrary, ) -> Option<String>
Trait Implementations§
Source§impl Clone for EmotionState
impl Clone for EmotionState
Source§impl Debug for EmotionState
impl Debug for EmotionState
Auto Trait Implementations§
impl Freeze for EmotionState
impl RefUnwindSafe for EmotionState
impl Send for EmotionState
impl Sync for EmotionState
impl Unpin for EmotionState
impl UnsafeUnpin for EmotionState
impl UnwindSafe for EmotionState
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