pub struct RenderSequenceExport {
pub output_path: String,
pub format: ExportFormat,
pub colorspace: ExportColorspace,
pub width: u32,
pub height: u32,
pub start_frame: u32,
pub end_frame: u32,
pub fps: f32,
pub bit_depth: u8,
pub include_alpha: bool,
pub denoise: bool,
pub aov_outputs: Vec<String>,
}Fields§
§output_path: String§format: ExportFormat§colorspace: ExportColorspace§width: u32§height: u32§start_frame: u32§end_frame: u32§fps: f32§bit_depth: u8§include_alpha: bool§denoise: bool§aov_outputs: Vec<String>Implementations§
Source§impl RenderSequenceExport
impl RenderSequenceExport
pub fn new(output_path: &str, width: u32, height: u32, fps: f32) -> Self
pub fn frame_count(&self) -> u32
pub fn duration_s(&self) -> f32
pub fn bytes_per_frame(&self) -> u64
pub fn total_bytes(&self) -> u64
pub fn total_gb(&self) -> f64
pub fn format_str(&self) -> &'static str
pub fn frame_filename(&self, frame: u32) -> String
pub fn add_aov(&mut self, aov_name: &str)
Trait Implementations§
Source§impl Clone for RenderSequenceExport
impl Clone for RenderSequenceExport
Auto Trait Implementations§
impl Freeze for RenderSequenceExport
impl RefUnwindSafe for RenderSequenceExport
impl Send for RenderSequenceExport
impl Sync for RenderSequenceExport
impl Unpin for RenderSequenceExport
impl UnsafeUnpin for RenderSequenceExport
impl UnwindSafe for RenderSequenceExport
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