pub struct PostProcessStack {
pub effects: Vec<PostProcessEffect>,
pub exposure: f32,
pub contrast: f32,
pub saturation: f32,
pub temperature: f32,
}Fields§
§effects: Vec<PostProcessEffect>§exposure: f32§contrast: f32§saturation: f32§temperature: f32Implementations§
Source§impl PostProcessStack
impl PostProcessStack
pub fn new() -> Self
pub fn add_effect(&mut self, e: PostProcessEffect)
pub fn enabled_effects(&self) -> Vec<&PostProcessEffect>
pub fn get_effect( &self, effect_type: &PostProcessEffectType, ) -> Option<&PostProcessEffect>
pub fn get_effect_mut( &mut self, effect_type: &PostProcessEffectType, ) -> Option<&mut PostProcessEffect>
pub fn cinema_preset() -> Self
pub fn horror_preset() -> Self
pub fn daylight_preset() -> Self
pub fn effect_count(&self) -> usize
Trait Implementations§
Source§impl Clone for PostProcessStack
impl Clone for PostProcessStack
Source§impl Debug for PostProcessStack
impl Debug for PostProcessStack
Auto Trait Implementations§
impl Freeze for PostProcessStack
impl RefUnwindSafe for PostProcessStack
impl Send for PostProcessStack
impl Sync for PostProcessStack
impl Unpin for PostProcessStack
impl UnsafeUnpin for PostProcessStack
impl UnwindSafe for PostProcessStack
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