pub struct LayerStack {
pub layers: Vec<SceneLayer>,
pub active_layer_id: u32,
}Fields§
§layers: Vec<SceneLayer>§active_layer_id: u32Implementations§
Source§impl LayerStack
impl LayerStack
pub fn new() -> Self
pub fn add_layer(&mut self, layer: SceneLayer)
pub fn get_layer_mut(&mut self, id: u32) -> Option<&mut SceneLayer>
pub fn visible_layers(&self) -> Vec<&SceneLayer>
pub fn move_layer_up(&mut self, id: u32)
pub fn move_layer_down(&mut self, id: u32)
Trait Implementations§
Source§impl Clone for LayerStack
impl Clone for LayerStack
Auto Trait Implementations§
impl Freeze for LayerStack
impl RefUnwindSafe for LayerStack
impl Send for LayerStack
impl Sync for LayerStack
impl Unpin for LayerStack
impl UnsafeUnpin for LayerStack
impl UnwindSafe for LayerStack
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