pub struct CameraRigState {
pub rig_type: CameraRigType,
pub position: Vec3,
pub rotation: Quat,
pub fov_deg: f32,
pub focal_length_mm: f32,
pub focus_distance_m: f32,
pub aperture_f: f32,
pub near_clip: f32,
pub far_clip: f32,
pub sensor_width_mm: f32,
}Fields§
§rig_type: CameraRigType§position: Vec3§rotation: Quat§fov_deg: f32§focal_length_mm: f32§focus_distance_m: f32§aperture_f: f32§near_clip: f32§far_clip: f32§sensor_width_mm: f32Implementations§
Source§impl CameraRigState
impl CameraRigState
pub fn new(rig_type: CameraRigType) -> Self
pub fn exposure_value(&self) -> f32
pub fn hyperfocal_m(&self) -> f32
pub fn apply_shake(&mut self, shake_offset: Vec3, shake_rotation: Vec3)
pub fn projection_matrix(&self, aspect: f32) -> Mat4
pub fn view_matrix(&self) -> Mat4
Trait Implementations§
Source§impl Clone for CameraRigState
impl Clone for CameraRigState
Auto Trait Implementations§
impl Freeze for CameraRigState
impl RefUnwindSafe for CameraRigState
impl Send for CameraRigState
impl Sync for CameraRigState
impl Unpin for CameraRigState
impl UnsafeUnpin for CameraRigState
impl UnwindSafe for CameraRigState
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