pub struct CameraRig {
pub rig_type: CameraRigType,
pub position: Vec3,
pub rotation: Quat,
pub arm_length: f32,
pub tilt_angle: f32,
pub pan_angle: f32,
pub noise_seed: u32,
pub noise_intensity: f32,
pub noise_frequency: f32,
pub dolly_segments: Vec<DollyTrackSegment>,
pub dolly_position_t: f32,
}Fields§
§rig_type: CameraRigType§position: Vec3§rotation: Quat§arm_length: f32§tilt_angle: f32§pan_angle: f32§noise_seed: u32§noise_intensity: f32§noise_frequency: f32§dolly_segments: Vec<DollyTrackSegment>§dolly_position_t: f32Implementations§
Source§impl CameraRig
impl CameraRig
pub fn new(rig_type: CameraRigType) -> Self
pub fn handhold_noise(&self, t: f32) -> Vec3
pub fn crane_tip_position(&self) -> Vec3
pub fn add_dolly_segment(&mut self, seg: DollyTrackSegment)
pub fn dolly_total_length(&self) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CameraRig
impl RefUnwindSafe for CameraRig
impl Send for CameraRig
impl Sync for CameraRig
impl Unpin for CameraRig
impl UnsafeUnpin for CameraRig
impl UnwindSafe for CameraRig
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