pub struct AnimatorStateMachine {
pub current_state: String,
pub states: HashMap<String, AnimationState>,
pub transitions: Vec<Transition>,
pub params: HashMap<String, AnimParam>,
}Fields§
§current_state: String§states: HashMap<String, AnimationState>§transitions: Vec<Transition>§params: HashMap<String, AnimParam>Implementations§
Source§impl AnimatorStateMachine
impl AnimatorStateMachine
pub fn new(initial: &str) -> Self
pub fn add_state(&mut self, state: AnimationState)
pub fn add_transition(&mut self, t: Transition)
pub fn set_bool(&mut self, name: &str, v: bool)
pub fn set_float(&mut self, name: &str, v: f32)
pub fn set_int(&mut self, name: &str, v: i32)
pub fn set_trigger(&mut self, name: &str)
pub fn update(&mut self, _dt: f32) -> Option<&'static str>
pub fn state_count(&self) -> usize
pub fn transition_count(&self) -> usize
Trait Implementations§
Source§impl Clone for AnimatorStateMachine
impl Clone for AnimatorStateMachine
Auto Trait Implementations§
impl Freeze for AnimatorStateMachine
impl RefUnwindSafe for AnimatorStateMachine
impl Send for AnimatorStateMachine
impl Sync for AnimatorStateMachine
impl Unpin for AnimatorStateMachine
impl UnsafeUnpin for AnimatorStateMachine
impl UnwindSafe for AnimatorStateMachine
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