pub struct AnimationGraph {
pub nodes: Vec<GraphNode>,
pub edges: Vec<GraphEdge>,
}Fields§
§nodes: Vec<GraphNode>§edges: Vec<GraphEdge>Implementations§
Source§impl AnimationGraph
impl AnimationGraph
pub fn new() -> Self
pub fn add_node(&mut self, n: GraphNode)
pub fn add_edge(&mut self, from: u32, to: u32, weight: f32)
pub fn topological_sort(&self) -> Option<Vec<u32>>
pub fn has_cycle(&self) -> bool
pub fn node_count(&self) -> usize
pub fn edge_count(&self) -> usize
Trait Implementations§
Source§impl Clone for AnimationGraph
impl Clone for AnimationGraph
Auto Trait Implementations§
impl Freeze for AnimationGraph
impl RefUnwindSafe for AnimationGraph
impl Send for AnimationGraph
impl Sync for AnimationGraph
impl Unpin for AnimationGraph
impl UnsafeUnpin for AnimationGraph
impl UnwindSafe for AnimationGraph
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