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BuildTarget

Struct BuildTarget 

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pub struct BuildTarget {
Show 27 fields pub name: String, pub platform: BuildPlatform, pub configuration: BuildConfiguration, pub scripting_backend: ScriptingBackend, pub architecture: Architecture, pub output_path: String, pub steps: Vec<BuildStep>, pub asset_processors: Vec<AssetProcessorSettings>, pub texture_compression: TextureCompressionFormat, pub defines: Vec<String>, pub excluded_scenes: Vec<String>, pub included_scenes: Vec<String>, pub compression: PackageCompression, pub split_application_binary: bool, pub development_build: bool, pub connect_profiler: bool, pub allow_debugging: bool, pub il2cpp_optimization: IL2CPPOptimization, pub strip_engine_code: bool, pub strip_unused_code: bool, pub managed_stripping_level: StrippingLevel, pub android_settings: Option<AndroidBuildSettings>, pub ios_settings: Option<IosBuildSettings>, pub signing_settings: Option<SigningSettings>, pub custom_build_script: Option<String>, pub post_build_script: Option<String>, pub enabled: bool,
}

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§name: String§platform: BuildPlatform§configuration: BuildConfiguration§scripting_backend: ScriptingBackend§architecture: Architecture§output_path: String§steps: Vec<BuildStep>§asset_processors: Vec<AssetProcessorSettings>§texture_compression: TextureCompressionFormat§defines: Vec<String>§excluded_scenes: Vec<String>§included_scenes: Vec<String>§compression: PackageCompression§split_application_binary: bool§development_build: bool§connect_profiler: bool§allow_debugging: bool§il2cpp_optimization: IL2CPPOptimization§strip_engine_code: bool§strip_unused_code: bool§managed_stripping_level: StrippingLevel§android_settings: Option<AndroidBuildSettings>§ios_settings: Option<IosBuildSettings>§signing_settings: Option<SigningSettings>§custom_build_script: Option<String>§post_build_script: Option<String>§enabled: bool

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impl BuildTarget

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pub fn windows_release() -> Self

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pub fn android_release() -> Self

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pub fn web_gl() -> Self

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pub fn total_estimated_build_time_secs(&self) -> f32

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pub fn step_count(&self) -> usize

Trait Implementations§

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impl Clone for BuildTarget

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BuildTarget

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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