pub struct EffectChain {
pub effects: Vec<AudioEffect>,
pub bypass: bool,
}Fields§
§effects: Vec<AudioEffect>§bypass: boolImplementations§
Source§impl EffectChain
impl EffectChain
pub fn new() -> Self
pub fn add(&mut self, effect: AudioEffect)
pub fn remove(&mut self, index: usize)
pub fn move_effect(&mut self, from: usize, to: usize)
pub fn process_sample(&mut self, left: f32, right: f32) -> (f32, f32)
pub fn total_cpu_cost(&self) -> f32
pub fn clear(&mut self)
pub fn effect_count(&self) -> usize
Trait Implementations§
Source§impl Clone for EffectChain
impl Clone for EffectChain
Auto Trait Implementations§
impl Freeze for EffectChain
impl RefUnwindSafe for EffectChain
impl Send for EffectChain
impl Sync for EffectChain
impl Unpin for EffectChain
impl UnsafeUnpin for EffectChain
impl UnwindSafe for EffectChain
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