pub struct AdaptiveMusicSystem {
pub stems: HashMap<u64, MusicStem>,
pub transition_rules: Vec<MusicTransitionRule>,
pub beat_tracker: BeatTracker,
pub current_state: String,
pub pending_state: Option<String>,
pub pending_transition: Option<MusicTransitionType>,
pub next_stem_id: u64,
pub vertical_layers: HashMap<String, Vec<u64>>,
pub intensity: f32,
}Fields§
§stems: HashMap<u64, MusicStem>§transition_rules: Vec<MusicTransitionRule>§beat_tracker: BeatTracker§current_state: String§pending_state: Option<String>§pending_transition: Option<MusicTransitionType>§next_stem_id: u64§vertical_layers: HashMap<String, Vec<u64>>§intensity: f32Implementations§
Source§impl AdaptiveMusicSystem
impl AdaptiveMusicSystem
pub fn new(bpm: f32) -> Self
pub fn add_stem(&mut self, name: String, category: String) -> u64
pub fn set_state(&mut self, new_state: String, transition: MusicTransitionType)
pub fn update(&mut self, dt_s: f32)
pub fn set_intensity(&mut self, intensity: f32)
pub fn active_stem_count(&self) -> usize
pub fn mixed_volume_for_stem(&self, stem_id: u64) -> f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AdaptiveMusicSystem
impl RefUnwindSafe for AdaptiveMusicSystem
impl Send for AdaptiveMusicSystem
impl Sync for AdaptiveMusicSystem
impl Unpin for AdaptiveMusicSystem
impl UnsafeUnpin for AdaptiveMusicSystem
impl UnwindSafe for AdaptiveMusicSystem
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