pub struct RiggedAnimationSet {
pub skeleton: BoneHierarchy,
pub bind_pose: Vec<Transform>,
pub clips: Vec<AnimationClip>,
pub compressed_clips: Vec<CompressedAnimationClip>,
pub lod_info: Vec<BoneLodInfo>,
}Fields§
§skeleton: BoneHierarchy§bind_pose: Vec<Transform>§clips: Vec<AnimationClip>§compressed_clips: Vec<CompressedAnimationClip>§lod_info: Vec<BoneLodInfo>Implementations§
Source§impl RiggedAnimationSet
impl RiggedAnimationSet
pub fn new(skeleton: BoneHierarchy, bind_pose: Vec<Transform>) -> Self
pub fn add_clip(&mut self, clip: AnimationClip)
pub fn compress_all(&mut self, settings: CompressionSettings)
pub fn evaluate_pose(&self, clip_name: &str, time: f32) -> Vec<Transform>
Trait Implementations§
Source§impl Clone for RiggedAnimationSet
impl Clone for RiggedAnimationSet
Auto Trait Implementations§
impl Freeze for RiggedAnimationSet
impl RefUnwindSafe for RiggedAnimationSet
impl Send for RiggedAnimationSet
impl Sync for RiggedAnimationSet
impl Unpin for RiggedAnimationSet
impl UnsafeUnpin for RiggedAnimationSet
impl UnwindSafe for RiggedAnimationSet
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