pub struct AnimationEventTrack {
pub events: Vec<AnimationEvent>,
}Fields§
§events: Vec<AnimationEvent>Implementations§
Source§impl AnimationEventTrack
impl AnimationEventTrack
pub fn new() -> Self
pub fn add(&mut self, event: AnimationEvent)
pub fn events_in_range(&self, t_start: f32, t_end: f32) -> Vec<&AnimationEvent>
Auto Trait Implementations§
impl Freeze for AnimationEventTrack
impl RefUnwindSafe for AnimationEventTrack
impl Send for AnimationEventTrack
impl Sync for AnimationEventTrack
impl Unpin for AnimationEventTrack
impl UnsafeUnpin for AnimationEventTrack
impl UnwindSafe for AnimationEventTrack
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