pub struct Skeleton {
pub name: String,
pub bones: Vec<Bone>,
pub root_indices: Vec<usize>,
}Fields§
§name: String§bones: Vec<Bone>§root_indices: Vec<usize>Implementations§
Source§impl Skeleton
impl Skeleton
pub fn new(name: impl Into<String>) -> Self
pub fn add_bone(&mut self, bone: Bone) -> usize
pub fn find_bone(&self, name: &str) -> Option<usize>
pub fn bone_count(&self) -> usize
pub fn children_of(&self, idx: usize) -> Vec<usize>
pub fn chain_to_root(&self, start: usize) -> Vec<usize>
pub fn world_transform(&self, idx: usize, local_poses: &[Mat4]) -> Mat4
Sourcepub fn build_biped() -> Self
pub fn build_biped() -> Self
Build a simple biped skeleton for testing.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Skeleton
impl RefUnwindSafe for Skeleton
impl Send for Skeleton
impl Sync for Skeleton
impl Unpin for Skeleton
impl UnsafeUnpin for Skeleton
impl UnwindSafe for Skeleton
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