pub struct TerrainQuery {
pub height_map: Vec<f32>,
pub width: usize,
pub height: usize,
pub cell_size: f32,
pub origin: Vec2,
pub slope_threshold: f32,
}Fields§
§height_map: Vec<f32>§width: usize§height: usize§cell_size: f32§origin: Vec2§slope_threshold: f32Implementations§
Source§impl TerrainQuery
impl TerrainQuery
pub fn new(width: usize, height: usize, cell_size: f32, origin: Vec2) -> Self
pub fn get_height(&self, pos: Vec2) -> f32
pub fn get_normal(&self, pos: Vec2) -> Vec3
pub fn is_traversable(&self, pos: Vec2) -> bool
pub fn get_slope_angle(&self, pos: Vec2) -> f32
pub fn find_high_ground_near( &self, center: Vec2, search_radius: f32, ) -> Option<Vec2>
Auto Trait Implementations§
impl Freeze for TerrainQuery
impl RefUnwindSafe for TerrainQuery
impl Send for TerrainQuery
impl Sync for TerrainQuery
impl Unpin for TerrainQuery
impl UnsafeUnpin for TerrainQuery
impl UnwindSafe for TerrainQuery
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