pub struct SpatialGrid {
pub cell_size: f32,
pub cells: HashMap<(i32, i32), Vec<u64>>,
pub agent_cells: HashMap<u64, (i32, i32)>,
}Fields§
§cell_size: f32§cells: HashMap<(i32, i32), Vec<u64>>§agent_cells: HashMap<u64, (i32, i32)>Implementations§
Source§impl SpatialGrid
impl SpatialGrid
pub fn new(cell_size: f32) -> Self
pub fn cell_of(&self, pos: Vec3) -> (i32, i32)
pub fn insert(&mut self, id: u64, pos: Vec3)
pub fn remove(&mut self, id: u64)
pub fn update(&mut self, id: u64, pos: Vec3)
pub fn query_radius(&self, pos: Vec3, radius: f32) -> Vec<u64>
pub fn clear(&mut self)
pub fn rebuild(&mut self, agents: &[(u64, Vec3)])
Auto Trait Implementations§
impl Freeze for SpatialGrid
impl RefUnwindSafe for SpatialGrid
impl Send for SpatialGrid
impl Sync for SpatialGrid
impl Unpin for SpatialGrid
impl UnsafeUnpin for SpatialGrid
impl UnwindSafe for SpatialGrid
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