pub struct NodeGraphCamera {
pub pan: Vec2,
pub zoom: f32,
pub target_pan: Vec2,
pub target_zoom: f32,
}Fields§
§pan: Vec2§zoom: f32§target_pan: Vec2§target_zoom: f32Implementations§
Source§impl NodeGraphCamera
impl NodeGraphCamera
pub fn new() -> Self
pub fn world_to_screen(&self, world_pos: Vec2, viewport_size: Vec2) -> Vec2
pub fn screen_to_world(&self, screen_pos: Vec2, viewport_size: Vec2) -> Vec2
pub fn smooth_update(&mut self, dt: f32)
pub fn zoom_toward( &mut self, screen_point: Vec2, viewport_size: Vec2, delta: f32, )
Trait Implementations§
Source§impl Clone for NodeGraphCamera
impl Clone for NodeGraphCamera
Auto Trait Implementations§
impl Freeze for NodeGraphCamera
impl RefUnwindSafe for NodeGraphCamera
impl Send for NodeGraphCamera
impl Sync for NodeGraphCamera
impl Unpin for NodeGraphCamera
impl UnsafeUnpin for NodeGraphCamera
impl UnwindSafe for NodeGraphCamera
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