pub struct NavMesh {
pub regions: HashMap<u32, NavRegion>,
pub next_id: u32,
}Fields§
§regions: HashMap<u32, NavRegion>§next_id: u32Implementations§
pub fn new() -> Self
pub fn add_region(&mut self, vertices: Vec<Vec2>) -> u32
pub fn connect_regions( &mut self, a: u32, b: u32, portal_start: Vec2, portal_end: Vec2, cost: f32, )
pub fn find_region(&self, pos: Vec2) -> Option<u32>
pub fn find_path_regions( &self, from_region: u32, to_region: u32, ) -> Option<Vec<u32>>
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