pub struct FsmState {
pub id: u32,
pub name: String,
pub entry_actions: Vec<FsmAction>,
pub exit_actions: Vec<FsmAction>,
pub tick_actions: Vec<FsmAction>,
pub position: Vec2,
pub is_initial: bool,
pub is_final: bool,
pub color: Vec4,
pub sub_fsm: Option<u32>,
}Fields§
§id: u32§name: String§entry_actions: Vec<FsmAction>§exit_actions: Vec<FsmAction>§tick_actions: Vec<FsmAction>§position: Vec2§is_initial: bool§is_final: bool§color: Vec4§sub_fsm: Option<u32>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FsmState
impl RefUnwindSafe for FsmState
impl Send for FsmState
impl Sync for FsmState
impl Unpin for FsmState
impl UnsafeUnpin for FsmState
impl UnwindSafe for FsmState
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