pub struct FlockSimulation {
pub agents: Vec<SteeringAgent>,
pub obstacles: Vec<Aabb>,
pub neighbor_radius: f32,
pub separation_radius: f32,
pub rng_seeds: Vec<u64>,
pub seek_target: Option<Vec3>,
pub bounds_min: Vec3,
pub bounds_max: Vec3,
}Fields§
§agents: Vec<SteeringAgent>§obstacles: Vec<Aabb>§neighbor_radius: f32§separation_radius: f32§rng_seeds: Vec<u64>§seek_target: Option<Vec3>§bounds_min: Vec3§bounds_max: Vec3Implementations§
Auto Trait Implementations§
impl Freeze for FlockSimulation
impl RefUnwindSafe for FlockSimulation
impl Send for FlockSimulation
impl Sync for FlockSimulation
impl Unpin for FlockSimulation
impl UnsafeUnpin for FlockSimulation
impl UnwindSafe for FlockSimulation
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