pub struct DebugVisualizationBuffer {
pub shapes: Vec<DebugVizShape>,
pub max_shapes: usize,
}Fields§
§shapes: Vec<DebugVizShape>§max_shapes: usizeImplementations§
Source§impl DebugVisualizationBuffer
impl DebugVisualizationBuffer
pub fn new(max_shapes: usize) -> Self
pub fn add(&mut self, shape: DebugShapeType, color: Vec4, duration: f32)
pub fn tick(&mut self, dt: f32)
pub fn draw_vision_cone( &mut self, pos: Vec3, forward: Vec3, half_angle: f32, range: f32, color: Vec4, )
pub fn draw_hearing_radius(&mut self, pos: Vec3, radius: f32, color: Vec4)
pub fn draw_bt_status(&mut self, pos: Vec3, status: BtStatus)
pub fn draw_formation_slots( &mut self, slots: &[Vec3], assignments: &[usize], color: Vec4, )
pub fn draw_velocity_arrow(&mut self, pos: Vec3, vel: Vec3, color: Vec4)
pub fn draw_emotion_wheel( &mut self, center: Vec3, emotions: &EmotionState, scale: f32, )
Auto Trait Implementations§
impl Freeze for DebugVisualizationBuffer
impl RefUnwindSafe for DebugVisualizationBuffer
impl Send for DebugVisualizationBuffer
impl Sync for DebugVisualizationBuffer
impl Unpin for DebugVisualizationBuffer
impl UnsafeUnpin for DebugVisualizationBuffer
impl UnwindSafe for DebugVisualizationBuffer
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