pub struct DdaSystem {
pub player_skill_estimate: f32,
pub kill_death_ratio: f32,
pub time_to_die_avg: f32,
pub time_to_kill_avg: f32,
pub current_difficulty: f32,
pub target_difficulty: f32,
pub adjustment_rate: f32,
pub history_window: VecDeque<DdaEvent>,
pub window_size: usize,
}Fields§
§player_skill_estimate: f32§kill_death_ratio: f32§time_to_die_avg: f32§time_to_kill_avg: f32§current_difficulty: f32§target_difficulty: f32§adjustment_rate: f32§history_window: VecDeque<DdaEvent>§window_size: usizeImplementations§
Source§impl DdaSystem
impl DdaSystem
pub fn new() -> Self
pub fn record_event(&mut self, event: DdaEvent)
pub fn update(&mut self, dt: f32)
pub fn get_enemy_health_multiplier(&self) -> f32
pub fn get_enemy_damage_multiplier(&self) -> f32
pub fn get_enemy_accuracy(&self) -> f32
pub fn get_enemy_reaction_time(&self) -> f32
pub fn get_enemy_aggression(&self) -> f32
pub fn apply_to_blackboard(&self, bb: &mut Blackboard)
Auto Trait Implementations§
impl Freeze for DdaSystem
impl RefUnwindSafe for DdaSystem
impl Send for DdaSystem
impl Sync for DdaSystem
impl Unpin for DdaSystem
impl UnsafeUnpin for DdaSystem
impl UnwindSafe for DdaSystem
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