pub struct AiLodManager {
pub agent_lods: HashMap<u64, AiLodLevel>,
pub camera_pos: Vec3,
pub full_radius: f32,
pub medium_radius: f32,
pub low_radius: f32,
pub force_full: HashSet<u64>,
}Fields§
§agent_lods: HashMap<u64, AiLodLevel>§camera_pos: Vec3§full_radius: f32§medium_radius: f32§low_radius: f32§force_full: HashSet<u64>Implementations§
Source§impl AiLodManager
impl AiLodManager
pub fn new(full_radius: f32, medium_radius: f32, low_radius: f32) -> Self
pub fn update(&mut self, agent_positions: &HashMap<u64, Vec3>)
pub fn get_lod(&self, id: u64) -> AiLodLevel
pub fn lod_update_freq(&self, lod: AiLodLevel) -> f32
pub fn should_update( &self, id: u64, last_update: f32, current_time: f32, ) -> bool
pub fn counts_by_lod(&self) -> (usize, usize, usize, usize)
Auto Trait Implementations§
impl Freeze for AiLodManager
impl RefUnwindSafe for AiLodManager
impl Send for AiLodManager
impl Sync for AiLodManager
impl Unpin for AiLodManager
impl UnsafeUnpin for AiLodManager
impl UnwindSafe for AiLodManager
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