pub struct AgentSnapshot {
pub time: f32,
pub agent_id: u64,
pub position: Vec3,
pub velocity: Vec3,
pub heading: Vec3,
pub bt_status: BtStatus,
pub active_node_id: Option<u32>,
pub emotion_intensities: [f32; 8],
pub blackboard_floats: HashMap<String, f32>,
pub goap_world_state: WorldState,
}Fields§
§time: f32§agent_id: u64§position: Vec3§velocity: Vec3§heading: Vec3§bt_status: BtStatus§active_node_id: Option<u32>§emotion_intensities: [f32; 8]§blackboard_floats: HashMap<String, f32>§goap_world_state: WorldStateTrait Implementations§
Source§impl Clone for AgentSnapshot
impl Clone for AgentSnapshot
Auto Trait Implementations§
impl Freeze for AgentSnapshot
impl RefUnwindSafe for AgentSnapshot
impl Send for AgentSnapshot
impl Sync for AgentSnapshot
impl Unpin for AgentSnapshot
impl UnsafeUnpin for AgentSnapshot
impl UnwindSafe for AgentSnapshot
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