pub enum EditorCommand {
Show 14 variants
AddBtNode {
tree_idx: usize,
node_id: u32,
node_type: BtNodeType,
position: Vec2,
},
RemoveBtNode {
tree_idx: usize,
node_id: u32,
},
MoveBtNode {
tree_idx: usize,
node_id: u32,
from: Vec2,
to: Vec2,
},
ConnectBtNodes {
tree_idx: usize,
parent_id: u32,
child_id: u32,
},
DisconnectBtNodes {
tree_idx: usize,
parent_id: u32,
child_id: u32,
},
AddFsmState {
fsm_idx: usize,
state_id: u32,
name: String,
pos: Vec2,
},
RemoveFsmState {
fsm_idx: usize,
state_id: u32,
},
AddFsmTransition {
fsm_idx: usize,
transition_id: u32,
from: u32,
to: u32,
},
RemoveFsmTransition {
fsm_idx: usize,
transition_id: u32,
},
SetBlackboardValue {
key: String,
old_value: BlackboardValue,
new_value: BlackboardValue,
},
AddGoapAction {
action_id: u32,
},
RemoveGoapAction {
action_id: u32,
},
ChangeFsmStateColor {
fsm_idx: usize,
state_id: u32,
old_color: Vec4,
new_color: Vec4,
},
Composite(Vec<EditorCommand>),
}Variants§
AddBtNode
RemoveBtNode
MoveBtNode
ConnectBtNodes
DisconnectBtNodes
AddFsmState
RemoveFsmState
AddFsmTransition
RemoveFsmTransition
SetBlackboardValue
AddGoapAction
RemoveGoapAction
ChangeFsmStateColor
Composite(Vec<EditorCommand>)
Trait Implementations§
Source§impl Clone for EditorCommand
impl Clone for EditorCommand
Auto Trait Implementations§
impl Freeze for EditorCommand
impl RefUnwindSafe for EditorCommand
impl Send for EditorCommand
impl Sync for EditorCommand
impl Unpin for EditorCommand
impl UnsafeUnpin for EditorCommand
impl UnwindSafe for EditorCommand
Blanket Implementations§
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