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AiSignal

Enum AiSignal 

Source
pub enum AiSignal {
    EnemySpotted {
        spotter_id: u64,
        enemy_id: u64,
        position: Vec3,
    },
    AllyKilled {
        ally_id: u64,
        position: Vec3,
        killer_id: u64,
    },
    SoundHeard {
        listener_id: u64,
        source_pos: Vec3,
        sound_type: SoundType,
        intensity: f32,
    },
    ItemPickedUp {
        agent_id: u64,
        item_id: String,
    },
    ObjectiveReached {
        agent_id: u64,
        objective_id: u32,
    },
    FormationBreak {
        squad_id: u32,
        reason: String,
    },
    EmotionalEvent {
        agent_id: u64,
        emotion: PrimaryEmotion,
        intensity: f32,
    },
    DamageTaken {
        agent_id: u64,
        damage: f32,
        source_id: u64,
        source_pos: Vec3,
    },
    AgentDied {
        agent_id: u64,
        position: Vec3,
    },
    TargetLost {
        agent_id: u64,
        last_known_pos: Vec3,
    },
    CoverReached {
        agent_id: u64,
        cover_id: u32,
    },
    BehaviorChanged {
        agent_id: u64,
        from_mode: String,
        to_mode: String,
    },
}

Variants§

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EnemySpotted

Fields

§spotter_id: u64
§enemy_id: u64
§position: Vec3
§

AllyKilled

Fields

§ally_id: u64
§position: Vec3
§killer_id: u64
§

SoundHeard

Fields

§listener_id: u64
§source_pos: Vec3
§sound_type: SoundType
§intensity: f32
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ItemPickedUp

Fields

§agent_id: u64
§item_id: String
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ObjectiveReached

Fields

§agent_id: u64
§objective_id: u32
§

FormationBreak

Fields

§squad_id: u32
§reason: String
§

EmotionalEvent

Fields

§agent_id: u64
§intensity: f32
§

DamageTaken

Fields

§agent_id: u64
§damage: f32
§source_id: u64
§source_pos: Vec3
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AgentDied

Fields

§agent_id: u64
§position: Vec3
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TargetLost

Fields

§agent_id: u64
§last_known_pos: Vec3
§

CoverReached

Fields

§agent_id: u64
§cover_id: u32
§

BehaviorChanged

Fields

§agent_id: u64
§from_mode: String
§to_mode: String

Trait Implementations§

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impl Clone for AiSignal

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AiSignal

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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