pub enum AiSignal {
EnemySpotted {
spotter_id: u64,
enemy_id: u64,
position: Vec3,
},
AllyKilled {
ally_id: u64,
position: Vec3,
killer_id: u64,
},
SoundHeard {
listener_id: u64,
source_pos: Vec3,
sound_type: SoundType,
intensity: f32,
},
ItemPickedUp {
agent_id: u64,
item_id: String,
},
ObjectiveReached {
agent_id: u64,
objective_id: u32,
},
FormationBreak {
squad_id: u32,
reason: String,
},
EmotionalEvent {
agent_id: u64,
emotion: PrimaryEmotion,
intensity: f32,
},
DamageTaken {
agent_id: u64,
damage: f32,
source_id: u64,
source_pos: Vec3,
},
AgentDied {
agent_id: u64,
position: Vec3,
},
TargetLost {
agent_id: u64,
last_known_pos: Vec3,
},
CoverReached {
agent_id: u64,
cover_id: u32,
},
BehaviorChanged {
agent_id: u64,
from_mode: String,
to_mode: String,
},
}Variants§
EnemySpotted
AllyKilled
SoundHeard
ItemPickedUp
ObjectiveReached
FormationBreak
EmotionalEvent
DamageTaken
AgentDied
TargetLost
CoverReached
BehaviorChanged
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AiSignal
impl RefUnwindSafe for AiSignal
impl Send for AiSignal
impl Sync for AiSignal
impl Unpin for AiSignal
impl UnsafeUnpin for AiSignal
impl UnwindSafe for AiSignal
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