pub struct ScreenShake {
pub intensity: f32,
pub duration: f32,
pub frequency: f32,
pub falloff: f32,
}Fields§
§intensity: f32§duration: f32§frequency: f32§falloff: f32Implementations§
Source§impl ScreenShake
impl ScreenShake
pub fn displacement_at_time(&self, t: f32) -> Vec2
Trait Implementations§
Source§impl Clone for ScreenShake
impl Clone for ScreenShake
Auto Trait Implementations§
impl Freeze for ScreenShake
impl RefUnwindSafe for ScreenShake
impl Send for ScreenShake
impl Sync for ScreenShake
impl Unpin for ScreenShake
impl UnsafeUnpin for ScreenShake
impl UnwindSafe for ScreenShake
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