pub struct ResourceState {
pub resource_type: ResourceType,
pub current: f32,
pub maximum: f32,
pub regen_per_second: f32,
pub decay_per_second: f32,
pub overflow_behavior: OverflowBehavior,
pub generation_on_hit: f32,
pub generation_on_kill: f32,
pub drain_on_ability: f32,
pub minimum: f32,
}Fields§
§resource_type: ResourceType§current: f32§maximum: f32§regen_per_second: f32§decay_per_second: f32§overflow_behavior: OverflowBehavior§generation_on_hit: f32§generation_on_kill: f32§drain_on_ability: f32§minimum: f32Implementations§
Source§impl ResourceState
impl ResourceState
pub fn new(rt: ResourceType) -> Self
pub fn tick(&mut self, dt: f32) -> Option<ResourceOverflowEvent>
pub fn spend(&mut self, amount: f32) -> bool
pub fn gain(&mut self, amount: f32)
pub fn fraction(&self) -> f32
pub fn regen_formula_with_stats(&self, spirit: f32, regen_bonus_pct: f32) -> f32
Trait Implementations§
Source§impl Clone for ResourceState
impl Clone for ResourceState
Auto Trait Implementations§
impl Freeze for ResourceState
impl RefUnwindSafe for ResourceState
impl Send for ResourceState
impl Sync for ResourceState
impl Unpin for ResourceState
impl UnsafeUnpin for ResourceState
impl UnwindSafe for ResourceState
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