pub struct ProcManager {
pub procs: Vec<ProcEffect>,
}Fields§
§procs: Vec<ProcEffect>Implementations§
Source§impl ProcManager
impl ProcManager
pub fn new() -> Self
pub fn add_proc(&mut self, proc_effect: ProcEffect)
pub fn tick(&mut self, dt: f32)
pub fn check_procs( &mut self, trigger: &ProcTrigger, random_values: &[f32], ) -> Vec<&ProcOutcome>
Trait Implementations§
Source§impl Clone for ProcManager
impl Clone for ProcManager
Auto Trait Implementations§
impl Freeze for ProcManager
impl RefUnwindSafe for ProcManager
impl Send for ProcManager
impl Sync for ProcManager
impl Unpin for ProcManager
impl UnsafeUnpin for ProcManager
impl UnwindSafe for ProcManager
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