pub struct InteractionMatrix {
pub reactions: HashMap<(StatusEffectType, StatusEffectType), Vec<StatusReaction>>,
}Fields§
§reactions: HashMap<(StatusEffectType, StatusEffectType), Vec<StatusReaction>>Implementations§
Source§impl InteractionMatrix
impl InteractionMatrix
pub fn new() -> Self
pub fn add_reaction( &mut self, existing: StatusEffectType, incoming: StatusEffectType, reaction: StatusReaction, )
pub fn get_reactions( &self, existing: StatusEffectType, incoming: StatusEffectType, ) -> Option<&Vec<StatusReaction>>
pub fn process_interactions( &self, target_effects: &mut Vec<ActiveStatusEffect>, incoming_type: StatusEffectType, ) -> Vec<StatusReaction>
Trait Implementations§
Source§impl Clone for InteractionMatrix
impl Clone for InteractionMatrix
Auto Trait Implementations§
impl Freeze for InteractionMatrix
impl RefUnwindSafe for InteractionMatrix
impl Send for InteractionMatrix
impl Sync for InteractionMatrix
impl Unpin for InteractionMatrix
impl UnsafeUnpin for InteractionMatrix
impl UnwindSafe for InteractionMatrix
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