pub struct CastContext {
pub caster_id: u64,
pub target_id: Option<u64>,
pub caster_stats: HashMap<String, f32>,
pub target_status_effects: HashSet<StatusEffectType>,
pub caster_status_effects: HashSet<StatusEffectType>,
pub target_health_pct: f32,
pub caster_health_pct: f32,
pub combo_points: u32,
pub rage: f32,
pub in_combat: bool,
pub cast_position: Vec3,
pub target_position: Option<Vec3>,
}Fields§
§caster_id: u64§target_id: Option<u64>§caster_stats: HashMap<String, f32>§target_status_effects: HashSet<StatusEffectType>§caster_status_effects: HashSet<StatusEffectType>§target_health_pct: f32§caster_health_pct: f32§combo_points: u32§rage: f32§in_combat: bool§cast_position: Vec3§target_position: Option<Vec3>Implementations§
Source§impl CastContext
impl CastContext
Trait Implementations§
Source§impl Clone for CastContext
impl Clone for CastContext
Auto Trait Implementations§
impl Freeze for CastContext
impl RefUnwindSafe for CastContext
impl Send for CastContext
impl Sync for CastContext
impl Unpin for CastContext
impl UnsafeUnpin for CastContext
impl UnwindSafe for CastContext
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