pub struct AppliedEffect {
pub effect_id: u64,
pub effect_type: StatusEffectType,
pub apply_chance: f32,
pub to_target: bool,
pub condition: Option<AbilityCondition>,
pub stacks_applied: u32,
pub duration_override: Option<f32>,
}Fields§
§effect_id: u64§effect_type: StatusEffectType§apply_chance: f32§to_target: bool§condition: Option<AbilityCondition>§stacks_applied: u32§duration_override: Option<f32>Trait Implementations§
Source§impl Clone for AppliedEffect
impl Clone for AppliedEffect
Auto Trait Implementations§
impl Freeze for AppliedEffect
impl RefUnwindSafe for AppliedEffect
impl Send for AppliedEffect
impl Sync for AppliedEffect
impl Unpin for AppliedEffect
impl UnsafeUnpin for AppliedEffect
impl UnwindSafe for AppliedEffect
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