pub struct AbilityHotbar {
pub slots: Vec<HotbarSlot>,
pub global_cooldown: f32,
pub global_cooldown_remaining: f32,
}Fields§
§slots: Vec<HotbarSlot>§global_cooldown: f32§global_cooldown_remaining: f32Implementations§
Source§impl AbilityHotbar
impl AbilityHotbar
pub fn new(slot_count: usize) -> Self
pub fn assign( &mut self, slot_index: usize, ability_id: u64, keybind: Option<String>, )
pub fn unassign(&mut self, slot_index: usize)
pub fn can_use(&self, slot_index: usize) -> bool
pub fn trigger( &mut self, slot_index: usize, ability_cooldown: f32, ) -> Option<u64>
pub fn update(&mut self, dt: f32)
pub fn find_slot_by_ability(&self, ability_id: u64) -> Option<usize>
pub fn swap_slots(&mut self, a: usize, b: usize)
Trait Implementations§
Source§impl Clone for AbilityHotbar
impl Clone for AbilityHotbar
Auto Trait Implementations§
impl Freeze for AbilityHotbar
impl RefUnwindSafe for AbilityHotbar
impl Send for AbilityHotbar
impl Sync for AbilityHotbar
impl Unpin for AbilityHotbar
impl UnsafeUnpin for AbilityHotbar
impl UnwindSafe for AbilityHotbar
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