pub enum ChainAction {
DealDamage {
formula: DamageFormula,
},
ApplyStatus {
effect_id: u64,
chance: f32,
},
Heal {
formula: HealFormula,
},
SpawnProjectile {
ability_id: u64,
},
PullTarget {
force: f32,
},
PushTarget {
force: f32,
},
GrantResource {
resource: ResourceType,
amount: f32,
},
DrainResource {
resource: ResourceType,
amount: f32,
},
TriggerChain {
chain_id: u64,
},
}Variants§
DealDamage
Fields
§
formula: DamageFormulaApplyStatus
Heal
Fields
§
formula: HealFormulaSpawnProjectile
PullTarget
PushTarget
GrantResource
DrainResource
TriggerChain
Trait Implementations§
Source§impl Clone for ChainAction
impl Clone for ChainAction
Auto Trait Implementations§
impl Freeze for ChainAction
impl RefUnwindSafe for ChainAction
impl Send for ChainAction
impl Sync for ChainAction
impl Unpin for ChainAction
impl UnsafeUnpin for ChainAction
impl UnwindSafe for ChainAction
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