pub struct Worker {
pub id: WorkerId,
pub skill_level: f64,
pub status: WorkerStatus,
pub assigned_building: Option<BuildingId>,
pub assigned_node: Option<NodeId>,
pub fatigue: f64,
pub lifetime_ticks_worked: u64,
}Fields§
§id: WorkerId§skill_level: f64§status: WorkerStatus§assigned_building: Option<BuildingId>§assigned_node: Option<NodeId>§fatigue: f64§lifetime_ticks_worked: u64Implementations§
Trait Implementations§
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impl Freeze for Worker
impl RefUnwindSafe for Worker
impl Send for Worker
impl Sync for Worker
impl Unpin for Worker
impl UnsafeUnpin for Worker
impl UnwindSafe for Worker
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