pub enum WeaponType {
Show 15 variants
Sword,
Dagger,
Axe,
Mace,
Staff,
Wand,
Bow,
Crossbow,
Spear,
Shield,
Fist,
Whip,
Hammer,
Scythe,
Tome,
}Variants§
Trait Implementations§
Source§impl Clone for WeaponType
impl Clone for WeaponType
impl Copy for WeaponType
Source§impl Debug for WeaponType
impl Debug for WeaponType
impl Eq for WeaponType
Source§impl Hash for WeaponType
impl Hash for WeaponType
Source§impl PartialEq for WeaponType
impl PartialEq for WeaponType
impl StructuralPartialEq for WeaponType
Auto Trait Implementations§
impl Freeze for WeaponType
impl RefUnwindSafe for WeaponType
impl Send for WeaponType
impl Sync for WeaponType
impl Unpin for WeaponType
impl UnsafeUnpin for WeaponType
impl UnwindSafe for WeaponType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.