pub enum CharacterKind {
Player,
NPC,
Monster,
Boss,
Summon,
Pet,
Merchant,
QuestGiver,
}Variants§
Implementations§
Source§impl CharacterKind
impl CharacterKind
pub fn is_hostile_to_player(&self) -> bool
pub fn is_friendly_to_player(&self) -> bool
pub fn display_name(&self) -> &'static str
Trait Implementations§
Source§impl Clone for CharacterKind
impl Clone for CharacterKind
impl Copy for CharacterKind
Source§impl Debug for CharacterKind
impl Debug for CharacterKind
impl Eq for CharacterKind
Source§impl Hash for CharacterKind
impl Hash for CharacterKind
Source§impl PartialEq for CharacterKind
impl PartialEq for CharacterKind
impl StructuralPartialEq for CharacterKind
Auto Trait Implementations§
impl Freeze for CharacterKind
impl RefUnwindSafe for CharacterKind
impl Send for CharacterKind
impl Sync for CharacterKind
impl Unpin for CharacterKind
impl UnsafeUnpin for CharacterKind
impl UnwindSafe for CharacterKind
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T: ?Sized,
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T: ?Sized,
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T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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