pub enum ShaderStage {
Vertex,
Fragment,
Compute,
Geometry,
}Expand description
Which pipeline stage a shader belongs to.
Variants§
Vertex
Vertex processing stage.
Fragment
Fragment / pixel shading stage.
Compute
Compute / general-purpose GPU stage.
Geometry
Geometry shading stage.
Trait Implementations§
Source§impl Clone for ShaderStage
impl Clone for ShaderStage
impl Copy for ShaderStage
Source§impl Debug for ShaderStage
impl Debug for ShaderStage
Source§impl Display for ShaderStage
impl Display for ShaderStage
impl Eq for ShaderStage
Source§impl Hash for ShaderStage
impl Hash for ShaderStage
Source§impl PartialEq for ShaderStage
impl PartialEq for ShaderStage
impl StructuralPartialEq for ShaderStage
Auto Trait Implementations§
impl Freeze for ShaderStage
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl UnsafeUnpin for ShaderStage
impl UnwindSafe for ShaderStage
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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Compare self to
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